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AI Engineer focused on building practical intelligent systems. I work across the stack — from fine-tuning large language models and training computer vision pipelines to deploying production-ready applications.
My background spans reinforcement learning, pose estimation, biometric systems, and generative AI. When I'm not engineering, I create digital art that explores the boundary between human creativity and machine perception.
Fork of pyronear/vision-rd — R&D on ML-based wildfire smoke detection, in collaboration with the Pyronear teams.
Mixture of Experts model fine-tuning using GRPO reinforcement learning for optimized language model performance.
Django-based platform for comparing LLM outputs side-by-side using OpenRouter API integration.
Real-time weapon detection system built on YOLOv7 architecture with custom-trained PyTorch models.
Computer vision pipeline for sports swing analysis using pose estimation and motion tracking.
Facial identification system using biometric analysis for secure authentication and recognition.
Real-time pose detection turned into interactive art — bridging computer vision and creative expression.
Interactive installation at the SAT Café — become a latte art creator with a simple hand gesture.
Reactive to body movement and the café's ambient sound. Built on LivePose, the SAT's open-source pose detection tool — a plug-and-play visual display driven by the surrounding acoustic and visual environment.
sat.qc.ca/fr/evenements/posecafe ↗
Collaboration with museum installation studio CREO — integrating a Human Action Recognition (HAR) system into an immersive marine experience.
Exhibited at the Aquarium tropical de Paris, this work taught me to move from a lab prototype to a deployed installation — on-site calibration, visitor flow, reliability, and the operational constraints of a cultural venue.
creo.ca/fr/megaceta/ ↗
Collaboration on 3D set design for the web series — building sci-fi environments in Blender with AI-assisted rendering.
Planetary landscapes and cinematic backdrops crafted for production, blending traditional 3D workflow with generative rendering to deliver immersive visuals for the show.
youtube.com — watch episode ↗
Collaboration on robotics design projects with interior architecture and design students.
Bridging engineering and design — exploring how robotic systems integrate into spatial and product design workflows at one of France's leading design schools.
ecolecamondo.fr ↗